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3D modelling
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3D modelling

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In this design activity, students will produce a 3D model of a robot arm. It’s part of a series of activities that sees students designing and modelling the physical elements of a robot arm. This 3D modelling activity assumes that students have previously made a 2D model of a robot arm in the Build a robot arm activity (if they haven’t, they may benefit from trying the 2D modelling activity first!). This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Designing and modelling a 3D robot arm In this hands-on activity, students will be divided into small teams and tasked with taking inspiration from their previously completed 2D models of a robot arm to construct a 3D model. This arm will then have to lift three identical objects between a “start” and “end” location. The arms will be judged on how accurately the items are transferred, the lack of damage to the items being moved, and the time needed to complete the moves. Students will need consider factors such as grip, hand operation, item protection, and structural rigidity (i.e., how do they stop the arm from bending?). Teams will have the opportunity to test, improve, and refine their designs based on constructive feedback provided by the class. The engineering context Understanding how to design and build a robotic arm will introduce your students to key concepts in mechanical engineering and automation technology. Robot arms are used in a wide variety of industrial applications, ranging from loading machines to assembling cars, welding parts together and spray-painting products. They are also used in delicate applications such as bomb disposal and repairing space craft while in orbit. Suggested learning outcomes By the end of the lesson students will be able to design and build a 3D model. They will also have developed their creative and problem-solving skills, teamwork abilities and a practical understanding of the workings of robot arms. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
What is the future of community transport?
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What is the future of community transport?

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Research a form of transport that fulfils the needs of a community Try out this engaging STEM activity to learn all about the future of technology in the automotive industry! This exercise is suitable for KS3 and encourages the development of students’ research, communication and teamwork skills. Activity: What is the future of community transport? In this activity students will work in teams to research an existing or possible future form of community transport. They will mark their system against the agreed criteria from the starter and present their findings to the rest of the class. Students will be split into ten groups, so the full range of systems are researched. Allocate each team a different concept for community transport from the handout Tomorrow’s Choices. This handout contains ten existing and futuristic community transport systems. Each sheet contains a hyperlinked URL for further information and a table for them to mark the system against criteria. Students should write into the table the agreed criteria from the starter activity. Teams will then present their findings and provide a quick explanation as to how their transport works. As an optional extension, students could use the internet to research extra information on their transport systems. They could then use this information to produce a detailed presentation on how the transport system works. This could be a poster or a computer presentation. Teams will need access to the internet to complete this activity. If possible, put the handout on the shared system so teams can access them through their computer. This allows them to use the hyperlink to the website for research. They can type their answers into the grid directly or print out the sheet and write on them. This activity will take approximately 50 minutes to complete. Tools/resources required Computers with internet access Suggested learning outcomes By the end of this activity students will be able to use ICT to research an existing or possible future community transport and they will be able to use criteria to judge how well it fulfils social, environmental, and economic needs. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a magnetic tool holder
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Design a magnetic tool holder

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**This activity gets students to use their knowledge of electromagnetism in order to design and build a magnetic tool holder for a surgical robot. ** Students learn how simple scientific principles can be used in sophisticated applications, how electric circuits can be switched on and off, and the factors that can affect the strength of an electromagnet. Activity introduction Each group is a dedicated design team with a compelling mission – to craft a comprehensive outline design for a tool holder tailored to seamlessly integrate with a surgical robot’s arm. The task at hand: • Each surgical tool boasts a magnetic fitting, necessitating the utilisation of an electromagnet within the tool holder to ensure a secure grip. • A dynamic approach is required considering the diverse range of sizes and weights among these tools; This entails varying the electromagnet’s strength to account for this. Guided by these challenges, teams will brainstorm, innovate, and collaborate to present their inventive solutions in a concise one-minute presentation to the rest of the class and assessed according to the success criteria on the design brief. The engineering context Telemedicine employs contemporary communication technology to provide medical diagnoses and patient care, even when the physician and patient are geographically separate. Remote surgery entails utilising robotic systems within the operating room to aid surgeons during procedures. The surgeon observes the patient through a terminal and controls robotic surgical instruments using a specialised console. Suggested learning outcomes Upon completion of this activity, students will gain an understanding of the capabilities of surgical robots. They will grasp the transformation of basic scientific principles into intricate applications, comprehend the functioning of electric circuits’ activation and deactivation, and discern the variables impacting the strength of an electromagnet. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a night-light circuit
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Make a night-light circuit

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Design and make a solar powered night-light circuit In this engaging and practical STEM activity, designed for secondary school students, learners will investigate the photovoltaic effect by designing and making a solar power night-light circuit. The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a design and make activity in Design and Technology, with cross-curricular links with Science. This could be used as a short design and make project in Electronics or Product Design within Design and Technology. It could be extended into a longer project using the ‘Design Guide (handout)’ to provide a structure for the sequence of tasks to be carried out. Students should be divided into pairs or small teams. Their design brief is to design and manufacture a prototype solar powered night-light. The prototype should be powered by solar energy, produce no waste by-product with normal use, provide an appropriate illumination for a task (to be identified), illuminate automatically when the light level drops (below an identified level) and it should be manufactured from reused materials, where possible. Tools/resources required Access to appropriate CAD software for circuit modelling and development Modular electronics kits or prototype boards (breadboards), as appropriate Transistor sensor circuit help (handout) Design Guide (handout) A range of components to manufacture the circuits Suggested learning outcomes By the end of this activity students will have an understanding of how photovoltaic cells work, how they can be used and the impact of using photovoltaic cells in aesthetic, economic, and environmental issues. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Build a marshmallow igloo
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Build a marshmallow igloo

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Make a fun craft project and use your maths to find out about structures with this quick and easy marshmallow igloo. Igloos are built out of blocks of ice or snow by Inuit people living in the Arctic regions of Canada and Greenland. They were used as temporary shelters when people were hunting. No need to worry, we won’t be expecting people to go into the Arctic and carve blocks of ice, this one is going to be made out of marshmallows – yum! You’ll only need a few simple items to make this project, and it can be an edible experiment too. The magic of maths is hands-on fun this Christmas! What you’ll need: • Bag of mini marshmallows or bag of marshmallows • If you are making the buttercream icing, you will also need • 70g softened butter • 150g icing sugar Activity sheets and notes for teachers can be downloaded for free. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your homemade igloos with us @IETeducation #SantaLovesSTEM
Modelling methods
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Modelling methods

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Secondary classroom poster where students can find out how designers use models to understand how their ideas will look and function. Download the single poster or order a full set of posters for free from the IET Education website.
FIRST LEGO League Challenge poster
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FIRST LEGO League Challenge poster

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Secondary classroom poster where your students can discover the excitement of robotics and STEM with FIRST LEGO League. Download the single poster or order a full set of posters for free from the IET Education website.
Make a model hydraulic boat lift
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Make a model hydraulic boat lift

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Making a model of a hydraulic boat lift using syringes This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology, Engineering and Science. This resource is based on the Anderton boat lift and the use of hydraulic systems. The teacher will first discuss what is meant by a hydraulic system and how they are used in engineering applications such as cranes and brakes. The teacher will then demonstrate the steps shown in the presentation to make the model boat lift. Learners will then carry out the activity and produce their own models before showing their boat lift models to peers and asking what could be improved. This activity can be simplified (particularly for less able students) by pre-cutting the templates and corrugated cardboard to size. An exemplar model could be used to illustrate what the final boat life should look like. Print out the handout for learners to cut out and use the templates. As an extension students could investigate how much the boat lift can lift. This activity is designed to take between 45-70 minutes to complete. Tools/resources required Corrugated cardboard sheets 10 ml syringes Cable ties (Size: 20 cm length) 3 mm clear plastic tube Water and measuring jugs Food dye Pencils Sticky tack Adhesive Masking tape, sticky tape or hot glue gun (optional) Craft knife and cutting mat (teacher only) The engineering context The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, constructing locks, building narrowboats or making and maintaining boat lifts. Engineers often make models of working systems to test how they function. For example, a crane designer will make models of different crane designs to see which structures can provide the best support and which designs can lift the heaviest object. Suggested learning outcomes By the end of this free resource students will be able to know the difference between pneumatic and hydraulic systems; know that 3D shapes can be constructed using templates; and be able to make a model of a simple boat lift model using syringes. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
How to make a simple electronic switch
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How to make a simple electronic switch

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Learn how electronic switches work and assemble a variety of different switches in this fun and engaging STEM activity! This is a free resource that could be used in KS2 as an extension to an activity to introduce circuits, or to support a design and make project, such as the doorbell activity or adding a motor to the ‘cardboard cars’ activity. This activity will take approximately 70-90 minutes. Tools/resources required Projector/Whiteboard 4 x AA batteries in holder Buzzers (e.g. Miniature Electronic Buzzer 6v) 3 lengths of wire, each 100-150 mm long (only a single length is required if a battery holder with attached wires is used; no wires will be needed if the buzzer also has attached wires) 4 metal split pin fasteners and 1 paper clip per pupil A5 pieces of card (can be cut to A6 for backing of the paper clip switch and 2 x A7 for the folded and foil switch) Metal foil Sticky tape or electrical insulation tape. (Potential sources for the components include Rapid or TTS Group) If needed: Wire cutters/strippers Optional: Hole punches (ideally single hole punches) Scissors Pre-made models of each switch, for demonstration Electronic switches An electrical circuit is a group of components that are connected together, typically using wires. The wires are usually copper metal, which is highly conductive, coated with insulating plastic, to prevent electric shocks. The circuit must be continuous (i.e., have no breaks) to allow electricity to flow through the components and back to its source, such as a battery. Switches make a gap in the circuit to stop electricity flowing when they are open. There are a wide variety of different types of switches that can be used. The engineering context Circuits form the basis of all electrical equipment, ranging from lighting in homes to televisions and computers. Suggested learning outcomes By the end of this activity students will be able to construct an electrical switch, they will have an understanding that a complete circuit is required for electricity to flow, and they will be able to construct an electrical circuit. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Reverse engineering
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Reverse engineering

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Developing a new design for earphones and headphones In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products. It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson. Activity: Developing a new design for earphones and headphones Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function. They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology. The engineering context Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features. Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis. It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology. Suggested learning outcomes At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Communications infrastructure
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Communications infrastructure

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This activity makes students aware that when they watch TV, or use the phone, there is a huge expensive communications infrastructure that needs to be paid for and maintained. Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science and design & technology (D&T). Activity: Learning about the infrastructure technology that keeps phones, computers and WiFi working This activity gives students an understanding of the technological infrastructure that lets mobile phones and other communication devices connect to one another. Students will first view our infrastructure presentation, which explains the various components needed for communication networks (e.g., cell towers, base stations, cables, etc.). They will then investigate online how mobile phone networks and other communications systems work. Students must create either a flow chart or a diagram that shows how these networks operate, explaining the key steps involved in the process. Download our activity overview for a detailed lesson plan on infrastructure. The engineering context We need a robust infrastructure network if we’re to connect people and businesses regardless of their location. Engineers must work to ensure fast and dependable data transmission for our TV, radio and internet signals – much of which drives the entertainment that we all enjoy. It also underpins communication and data transfer for much of our essential services besides giving us a comfortable standard of living. Suggested learning outcomes In this activity, students will learn about artificial and geostationary satellites and their uses. They’ll make decisions about the use of modern communications technology based on social, environmental, and economic factors. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Killer water
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Killer water

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Identifying the ways in which water can be hazardous to human health This activity focuses on the link between water and health. It encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems by exploring the different ways in which water can be hazardous (and even fatal) to human health. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science. The lesson can be accompanied by the Water pollution and Spreading disease activities. **Activity: Identifying the ways in which water can be hazardous to human **health This activity gives students a quick, engaging introduction to the very real dangers of unclean water. It begins with students viewing our DHMO hazard statement presentation, which playfully lists various dangerous properties of…water! Once students realise that DHMO is simply water, they will view our Safe Drinking Water video which reinforces the very real dangers of water. Students then work in groups to analyse different ways water poses a risk to human health, and the class compiles a list of these hazards for further discussion. Students can also complete our World water quiz worksheet. Download our activity overview for a detailed lesson plan on the dangers of unclean water. The engineering context Engineers play a vital role in making sure that our water is safe to drink. Water is crucial to human life, but it can also be a killer. Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. Lack of efficient drainage systems and flood defences can lead to catastrophic flooding, as has been seen in several different areas of the world in the past few years. Suggested learning outcomes Once this lesson is complete students will understand that unclean water is the world’s number one killer. They’ll be able to explain that clean water supplies and effective methods of waste-water disposal are essential for human health as well as be able to state the chemical properties of water. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Create a foldable football goal
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Create a foldable football goal

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Designing and making a foldable goal that could be transported to and used in Lunar football matches In this activity learners will make use of the theme of football on the moon to design and make a model of a foldable goal for use in a Lunar league football game. They will consider the issues with playing football on the moon and transporting equipment to it. They will then design and make a model of a goal that could be folded into a tube for transport, then opened up and used. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing and making a model of a foldable goal that could be transported to, and then used for a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the design brief and task ahead to design, make and test a model goal. This activity can be simplified (particularly for less able students) by providing templates for the shape of the goals and/or pre-cutting the straws and string into required sizes. As an extension students could organise a Lunar Football League with other groups in the school; design and make a model of a space rocket to get your goals to the moon and/or design foldable equipment for other sports, such as Rugby goals or a cricket sightscreen. This activity is designed to take between 60-100 minutes. Tools/resources required Paper straws Scissors String (or wool) Ruler Pencils A bamboo skewer or similar thin rod Sticky tape A cardboard tube (E.g. the inside of a cling-film/tin foil roll) A small ball, such as a table tennis ball The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; design and make a model of a foldable goal; and understand the function of different shapes of structure. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
How safe is personal transport?
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How safe is personal transport?

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Discuss safety issues in personal transport and analyse data to work out which form of personal transport is currently the least safe Personal transport is becoming safer as technological advancements are made and more and more safety features are designed. In this fun STEM activity students will consider what safety features are in use today. Students will first name some personal transport methods, including those they use. In pairs they can discuss any safety features of these methods, why they are important and then they will rank the transport systems in order of how safe they think they are. The ‘Safety statistics A’ handout includes a chart which shows the proportion of reported road casualties by road user type and severity in Great Britain in 2012. The students will then interpret the data and write down what it shows. They can then compare this to the ranking they did in the discussion earlier. The handout shows that car occupants and pedestrians are the most common types of road casualties. How do you think safety can by improved for car occupants and pedestrians? Ask the students to think about what safety measures already exist and then ask them to think about what features cars should have in the future. This engaging activity that is the perfect way for KS3 students to develop their critical thinking skills. How long will this activity take? Approximately 30-59 minutes to complete. The engineering context Car and road safety engineers are professionals who are responsible for designing and developing vehicles and road systems that are safe for drivers, passengers, and pedestrians. They work on various aspects of vehicle and road safety, including crash testing, airbag seatbelt development, pedestrian protection, and traffic control systems. These engineers use their knowledge of physics, mechanics, and materials science to develop innovative solutions to improve vehicle and road safety. They also work closely with government agencies, automakers, and other organisations to develop and enforce safety regulations and standards. The work of car and road safety engineers is vital to ensuring the safety of drivers, passengers, and pedestrians on our roads. Suggested learning outcomes By the end of this activity students will be able to interpret data from a chart, discuss the importance of safety features in personal transport and identify car and road safety features. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Create a flood warning system
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Create a flood warning system

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Alert homeowners to the risk of flooding with your prototype In this free resource, learners will identify the design problems presented by flooding. They will then develop a working flood warning system using the BBC micro:bit. By engaging in this activity, students will gain valuable knowledge about computing and design principles while having fun at the same time. This could be used as a main lesson activity. It is an ideal exercise for learners to improve their understanding of basic electronics, develop programming skills, make use of programmable components, and embed intelligence into a product design. **Tools/resources required ** Projector/Whiteboard BBC micro:bit system and online programming software Internet (to access programming software) PCB development software Moisture sensors and LEDs Crocodile clips or other wiring options (to attach input and output devices) PCB or strip board to create homemade moisture sensors and/or potential divider circuits PCB production facilities (etch tank or CAM router) What is the BBC micro:bit? The BBC micro:bit is a great way to get kids interested in computing. It is a small, programmable computer that can be used to create a wide variety of activities and projects. It is a powerful teaching and learning tool that helps learners develop their own systems and learn the basics of coding. It is an ideal tool for introducing children to programming concepts in a fun and engaging way. The engineering context This is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested Learning Outcomes By the end of this activity students will understand a block systems diagram of the flood warning system and they will understand the use of a moisture sensor as an input sensor. They will also be able to design a moisture sensor and/or potential divider circuit. Lastly, they will be able to successfully program the BBC micro:bit so that the system meets the design criteria. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Smart sensor card game
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Smart sensor card game

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Card game to consolidate understanding of electronic systems The role of smart sensors in our everyday lives is becoming increasingly fundamental. The Smart Sensor Communications topic focuses on what smart sensors are, how they are being used today and how they can be innovative in the future. Students are introduced to some recent developments in using smart sensors in control systems. Many of these uses are in health care and other high-tech applications. Activity info, teachers’ notes and curriculum links In this activity students learn the differences between smart sensors and ordinary sensors by studying some applications of smart sensors. They may also use a card game to consolidate their understanding of electronic systems. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films by clicking on the appropriate link in the related resources section. And please do share your classroom learning highlights with us @IETeducation
Design a personal heart monitoring system
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Design a personal heart monitoring system

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Programme the system using the accelerometer and LED display This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. There are many reasons to monitor heart rate. For example: There are 2.7 million people in the UK currently suffering from heart problems. The quicker these problems can be found and treated the better the chance of a full recovery. Athletes measure their heart rate during training to ensure that they are training in their optimum physical range. In this unit, learners will use the BBC micro:bit to develop a prototype for a personal heart monitoring system. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their programmable system using the BBC micro:bit’s inbuilt accelerometer to detect motion created by the pumping of the heart. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Which medical imaging technique? - Practical
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Which medical imaging technique? - Practical

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Investigate aspects of biomedical signal processing The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. Activity info, teachers’ notes and curriculum links In this practical session students investigate aspects of signal processing. Working in teams, students convert an analogue brain signal into a digital format and transmit it across the classroom to another team using flashes from the LED on the Digital Communicator that they will need to build. The other team will record the digital format and rebuild the original waveform from that information. This activity can be used as a hands-on extension to the ‘Which Imaging Technique?’ activity (see Related activities section below). The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a model vacuum tube train
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Design a model vacuum tube train

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Learn about train design and improve engineering skills with this fun STEM activity! In this activity students will design a model high-speed vacuum tube train. Students will have to decide on how to get a ball to travel through a tube as quickly as possible without the help of gravity. They will then look at the forces that would act on a real vacuum tube train. Students should be supplied with a variety of marbles and ball bearings in various sizes. They should be allowed to choose which sizes they want (this will depend on the method they choose). Options may include using a magnet to pull the ball, using force from a metal rod or air from a pump to push it. Learners can’t rely on gravity – the tubing needs to be placed on a level desk or floor. Groups are asked to record the speed and then modify their design to make it faster. They will need to use stop clocks to measure time and then calculate speed. If you have data-loggers to measure speed these can be used instead. Students should understand the need for repeating their measurements and they should record them in a table. Groups can modify the ball if they wish. They might want to make it more aerodynamic by using paper or by using a lubricant. As an optional extension, students could modify their design so it has a safe stopping mechanism. Alternatively, students could write an explanation as to why air resistance is not a problem in a vacuum tube train and why this is an advantage. How long will this activity take? This activity will take approximately 50 minutes to complete. What is a vacuum tube train? A vacuum tube train, also known as a vactrain, is a proposed design for train transportation. The train would use maglev technology to run in partly evacuated tubes or tunnels. Reduced air resistance could allow vacuum tube trains to travel at very high speeds – up to 4,000 mph! Suggested learning outcomes By the end of this activity students will be able to design a model vacuum tube train and they will be able to use a force diagram to show the forces interacting on a real vacuum tube train. Download the activity sheet for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation